Welcome to the Bates Motel, after the traumatic incident with its previous owner, you’re here to sift through the clues that no one can decode. Disgruntled business partners, a former psycho and a mysterious lobby that won’t give away its secrets. What could go wrong?

Difficulty
  • 2-10
Players
  • 60
Minutes
  • 25
Per Person
Difficulty
  • 2-10
Players
  • 60
Minutes
  • 25
Per Person